![]() ![]() With the ability to literally change a team on the fly, it will be difficult to stick to a single approach.Īs said above, when the match begins, the goal is to collect as many of the runes as possible. I found this totally awesome as I well remember those old Guild Wars days of whole-Monk teams that could take down all comers. Every time a player dies, he or she can choose a completely different hero on respawn. What makes Wrath of Heroes so compelling is that there won’t ever be a way to come up with a flavor of the week type team that will take down all others. In short, you can find just about anything that strikes your fancy. There are ranged specialists, sneaky rogues, casters, healers, and tanks. Some heroes that have been taken out of earlier beta sessions have been brought back and have been reworked skills-wise according to devs. Once three teams of six are in place, players are sent to the hero selection screen to choose from any one of the fifteen available. Of course some of that fun was at my totally non-PvPer expense but that’s OK. We played at least five matches together and it was a lot of fun. I had the opportunity to play with seventeen members of the development team in Blackfire Pass. The first team to amass 250 points or the team with the most points after 15 minutes wins the game. The longer you hold all three, the more points your team gets! Bonus points are also awarded for killing enemy players, but that’s a slow route to victory. The main challenge of the map is to capture and hold three runes at your team’s tower. At the center of the map is an open plaza where a fourth rune spawns at the beginning of the game. Here’s the official word on Blackfire Pass and what players will be facing:īlackfire Pass features three towers, one per team, and each containing a Dwarf statue holding a single rune. ![]()
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